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Full-time · Bengaluru

UX Designer

Glance · Bengaluru

  • Bengaluru
  • Full-time
  • 2-4 Yrs
  • Glance - TV - Product & UX
  • Posted 2026-08-11
Apply on Glance's careers site ↗Free · opens the employer's official posting

Job description

Glance

Glance is an intelligent shopping agent, redefining the commerce experience. Powered by proprietary agentic intelligence and generative AI, Glance delivers a hyper-personalized consumer experience across mobile and TV — shaping the new era of shopping. Glance is operated by Glance InMobi Pte. Ltd., a non-consolidated subsidiary of global technology leader InMobi, and is backed by Mithril Capital, Google and Jio Platforms. To learn more, visit glance.com.

InMobi

InMobi Group is a global technology company shaping the future of agentic commerce and advertising. Through its ecosystem of businesses — including InMobi Advertising and flagship consumer platform Glance — InMobi leverages data, machine learning, and generative AI to help brands reach audiences more precisely and consumers discover products more intuitively. Glance, which is pioneering new models of agentic commerce, is owned and operated by Glance InMobi Pte. Ltd., a non-consolidated subsidiary of InMobi Pte. Ltd.

InMobi Advertising

InMobi Advertising, part of global technology company InMobi, is an agentic advertising platform helping brands and merchants achieve their business outcomes. Through its proprietary intelligence, AI-led solutions, and vast consumer reach — including flagship consumer platform Glance — InMobi Advertising delivers the omnichannel performance defining what's next in advertising and commerce. Glance is owned and operated by Glance InMobi Pte. Ltd., a non-consolidated subsidiary of InMobi Pte. Ltd. To learn more, visit advertising.inmobi.com.

ABOUT GLANCE TV

Glance TV is an AI-powered shopping platform built for the living room. We're live on Samsung, Android TV, DirecTV, etc across the US, reaching millions of connected TVs. We're not porting mobile patterns to a bigger screen. We're figuring out what commerce and AI look like at ten feet, at scale, with a remote in someone's hand. Very few people in the world are working on this problem.

The design team is small and deliberately so. Everyone owns real surface area.

THE ROLE

You'll own experiences end to end, from understanding the problem deeply to designs that engineering can build without guessing. Everything inside the experience is yours: the exploration, the flows, the edge cases, the polish, the follow-through after handoff.

WHAT YOU'LL DO

  • Understand before you design. Get clear on the feature's goal and the user need behind it. Ask why the problem exists before opening a canvas.
  • Explore more than one direction. Show the alternatives you considered and why you chose the one you did. First idea is rarely the answer.
  • Design complete flows, not screens. Connect the screens into one coherent experience. Loading, empty, error, first-run, offline. These are the states that decide whether a feature feels finished.
  • Ship polished UI. Work fluently within the design system, extend it when you need to, and know the difference between the two.
  • Prototype to decide. On TV, motion and focus behaviour aren't decoration. They're the interaction. Build something clickable when a static frame can't answer the question.
  • Own delivery. Work day to day with PM and engineering, hold the quality bar through build, and stay with the feature until it's live.
  • Make your reasoning visible. Present the thinking, not just the outcome. Use whichever artifact makes the point fastest: a flow, a prototype, a comparison.
  • Be good to work with. Show up in critique, give useful feedback, help a peer when they're stuck.

WHAT WE'RE NOT LOOKING FOR

  • Designers who need a fully specced brief before they can start
  • Beautiful screens with no answer to "why this?"
  • Handing off a file and considering the work done
  • Happy path only. The edge cases are where TV breaks
  • Tool obsession over judgement. We don't care what you design in

WHO YOU ARE

  • Roughly 2 to 4 years designing consumer products, with shipped work you can walk us through
  • A portfolio that shows decisions, not just outcomes: what you tried, what you dropped, what you'd change
  • Genuinely high craft standards, and the restraint to know when something is done
  • Comfortable with ambiguity, and comfortable asking questions when it's too much
  • Curious about AI as a design material, not just a feature to bolt on
  • Excited by a surface with no established playbook. TV experience is a bonus, not a requirement

Since 2019, Glance has built the extraordinary. Beyond just technology. It has built a way of working.

Across 5 offices in around 3 countries, through every pivot and breakthrough, one thing has remained constant: we are builders, dreamers, doers. We are fluid enough to move fast, grounded enough to own outcomes, and human enough to care deeply about the work and about one another.

Culture is at the core of that ethos. It has been co-created by the people who built this company and by those continuing to shape it every day. It lives in how we work, how decisions are made, how teams show up for one another, and how seriously we take the responsibility to build the best.

This is a place where ambition and belonging occupy the same space. Where the bar is high and the support is real. Where freedom comes with trust, and trust comes with accountability. Where you are valued not only for what you do, but for the perspective, judgment and humanity you bring to the work. Where you will be challenged by the work and supported by the communities, passions and experiences that shape who you are beyond your role.

If this sounds like the place you have been looking for, join us.

Posting text © Glance, shown from its public careers page for reference; the employer's page is the authoritative version. Posted 2026-08-11; listed here until 2026-10-10 unless the employer closes it earlier.

Glance

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